創客微學分(一):設計思考工作坊
Micro Credits Course for Maker(I): Design Thinking
本課程針對工程相關議題,以跨域分組方式,採問題/專案導向學習模式進行設計創新,課程將採用設計思考的流程,從問題定義、發掘需求、同理心地圖、腦力激盪、使用者旅程地圖、標竿產品分析與設計改善,針對設定的課題,提出創新方案,進行提案驗證與修改,並學習成果呈現與溝通表達能力。
This camp aims to cultivate globally-minded talents, strengthen students’ ability to put what they have learned in school into practice to solve problems comprehensively, and encourage students to finish hands-on projects. It is hoped that through this camp the gap between traditional college education and market requirement can be bridged.
Students attending the camp come from multiple countries and are put into groups. Assigned with a common contest theme, members in each group discuss with one another through social media to come up with a proposal before the camp officially begins. Once it starts, students will have to strive to materialize their proposals.
To implement the proposals, students must use their acquired background knowledge to solve problems. This will include finding solutions, producing blueprints, designing product parts break down illustration and listing out needed materials, which makes purchase easier. Finally, students also have to use machines and tools to produce the product. The whole processes can bring up student’s ability to solve complicated engineering problems, strengthen teamwork as well as effective communication and project management skills.
There are three schools from three different countries included in the camp. Through working together closely we can achieve better understanding and cooperation as well as expand the international perspective. Moreover, students can experience the problem-oriented projects which are common in reality. In the camp, students all communicate in English and provide their specialties to help their team, which could strengthen international communication skills, group cooperation and hands-on experiences. Furthermore, through the international camp, students can make friends from all over the world and prepare themselves for this globalized world.
Session | Year | Host | Duration | Participants (Kumamoto Univ. / Dong-A Univ. / NKUST) |
Subject |
---|---|---|---|---|---|
1 | 2010 | Dong-A Univ. | August 13th-20th | 33/32 | Use renewable resource to produce energy saving machine. |
2 | 2011 | Dong-A Univ. | August 11th-20th | 32/32 | Use renewable resource to produce products. |
3 | 2012 | Kumamoto Univ. | August 9th-18th | 32/32 | Useful products of material to produce products. |
4 | 2013 | Kumamoto Univ. | August 8th-17th | 36/36 | Use the properties of material to produce products. |
5 | 2014 | Dong-A Univ. | August 8th-17th | 36/36/2 (Kasetsart University, Thailand) |
Products that can improve the environment. |
6 | 2015 | Kumamoto Univ. | August 17th-26th | 36/36/9 | Goods that support elderly people. (System for an aged society) |
7 | 2016 | NKUST | August 14th-21th | 30/30/30 | How to care your pet when you are away. |
8 | 2017 | Dong-A Univ. | August 13th-20st | 24/24/24 | How to provide safety when walking street. |
9 | 2018 | Kumamoto Univ. | August 11th-18st | 24/24/24 | Educational toys for preschool kids. |
10 | 2019 | NKUST | August 14th-22st | 20/20/20 | Smart designs for houseware improvement. |
11 | 2023 | Dong-A Univ. | August 13th-20th | 20/20/20 | Innovative solution for better campus life. |
12 | 2024 | Kumamoto Univ. | August 22nd-31st | 20/20/20 | Unprecedented moving devices to facilitate human life. |
13 | 2025 | NKUST | August 9th-18th | 20/20/20 | The interactive devices to enhance and energize a party event. |
實體/線上同步說明會
報名資料繳交截止
英文面試
創客微學分(一): 設計思考工作坊
台日韓線上相見歡
創客微學分(二): 實作工作坊
小組提案報告
營隊期間
分享會
出國回訪日本熊本大學
本課程針對工程相關議題,以跨域分組方式,採問題/專案導向學習模式進行設計創新,課程將採用設計思考的流程,從問題定義、發掘需求、同理心地圖、腦力激盪、使用者旅程地圖、標竿產品分析與設計改善,針對設定的課題,提出創新方案,進行提案驗證與修改,並學習成果呈現與溝通表達能力。
This course aims at the design innovation of engineering-related issues using the problem/project-based learning (PBL) model. The program will adopt design thinking from problem definition, needs finding, empathy map, brainstorming, user journey map, benchmarking analysis, and redesign to create innovative proposals for the assigned topic. The students will learn to communicate and collaborate with their interdisciplinary teammates to refine and present their design proposals.
原型製作與功能測試是設計思考中不可或缺的步驟,本工坊將以做中學的方式培養學生創客相關實作技能,包括單晶片控制、機電整合、3D列印、雷射切割等,課程中將給定的設計需求,以專題導向的學習方式,提出創新方案,讓學生分組整合Maker工具完成實作設計,並在設計發想的過程中,透過跨領域的成員溝通協調與合作,共同完成專案創作、學習成果呈現與表達能力。
Prototyping and testing are essential in innovation using design thinking. This workshop will apply learning by doing strategy to cover basic training in maker-related tools such as Arduino programming, electromechanical integration, 3D printing, and laser cutting for prototype realization and design validation. Through the given design requirements of an integrated project, the students learn to communicate and collaborate with their interdisciplinary teammates to propose an innovative design, produce the prototype using the trained tools, and present the project result.
本課程應用設計思考與工程相關技術解決與改善實際議題,以國際營隊分組方式,採問題/專案導向學習模式,以設計實作為課程操作方式。運用各自的專長知識,透過跨跨國團隊溝通協調與合作,與國際指導老師團隊的相互討論,自我學習,進行設計創新,現場運用實作機台,完成實作原型產品設計與製作,並配合簡報,進行設計演示與驗證。
This course applies design thinking and engineering techniques to solve and improve practical issues using the problem/project-based learning (PBL) model. The students from different disciplines will form an international team in the International Capstone Design Camp & Contest (ICDC) to practice design innovation. The students will apply their professional knowledge and collaborate with their teammates to accomplish the project. The teachers from international partner universities will serve as mentors to help the students review the design and learn from the hands-on process. Each team has to use the on-site maker facilities to produce the design prototype for design demonstration and validation. A public presentation will be held at the end of the design camp to share the students’ experiences and design results.